﻿public static class Constants
{
    public const string Text_Input_Horizontal = "Horizontal";
    public const string Text_Input_Vertical = "Vertical";
    public const string Text_Input_ShowNext = "ShowNext";
    public const string Text_Input_ShowHideBacklog = "ShowHideBacklog";
    public const string Text_Input_GamePause = "GamePause";

    public const string Text_AnimState = "AnimState";

    public const string Text_Tag_Wall = "Wall";
    public const string Text_Tag_Stone = "Stone";

    public const float ThrowMaxRangeSqr = 49f;
    public const float ThrowMinRangeSqr = 6f;

    public const float ShowBlackMaskTime = 1.5f;

    public const int AnimState_Kid_Idle = 0;
    public const int AnimState_Kid_Walk = 1;
    //public const int AnimState_Kid_Jump = 2;
    public const int AnimState_Kid_ThrowStone = 3;
    //public const int AnimState_Kid_Walk = 1;

    public const byte GameState_Common = 0;
    public const byte GameState_Pause = 1;
    public const byte GameState_Lose = 2;
    public const byte GameState_Win = 3;

    public const byte Cg_Hide = 0;
    public const byte Cg_Showing = 1;
    public const byte Cg_Shown = 2;
    public const byte Cg_Hiding = 3;
}

